More Video Game, TV-Induced Seizures Likely
WebMD News Archive
Feb. 29, 2000 (Atlanta) -- Increasing use of video games and television
watching will likely lead to an increase in seizures -- but only in certain
people, according to Italian researchers. They conclude that a defect in how
the brain handles light stimulation -- especially when it comes to light
contrast -- promotes the seizures, which have been associated with the
Pokémon animated television series. In 1997 nearly 700 Japanese
children had seizures while watching an episode of that cartoon.
Researchers found that the brains of people who have a history of seizures
caused by viewing flashing lights essentially lost electrical control when
presented with a barrage of light stimulation. The problematic type of light
contrast -- high contrast in black and white light -- and the problematic
flashing light frequency that caused study participants to have more electrical
brain abnormalities are common in television images and in video games,
according to the researchers.
"We know something about what intensity, pattern, and frequency is most
likely to push susceptible brains ... into a seizure," says Philip
Sheridan, MD, program director for Pediatric Neurology at the National
Institute of Nerve Disorders and Stroke, Bethesda, Md. "There may be some
implications in terms of what broadcasting parameters should be used and viewed
as most safe."
But Sheridan cautions that you can't always blame the TV: "Now TV is so
ubiquitous that sometimes a child will have their first seizure sitting in
front of the TV -- even though the TV has nothing to do with it.
If TV is the cause of the seizure, Sheridan has two common sense
recommendations for parents: "[Children] should be at least 8 feet away
from the television set and they should watch TV in a well-lit room. That's
enough to protect most children," he says. Some highly sensitive kids may
also need to wear polarizing sunglasses outdoors.
The study authors say their findings might lead to more thoughtful
construction in video games. One expert says that's already happening. "We
have designed a number of children's games, and when we do those, we look at
how it's going to affect them psychologically," says Jason Short, program
director at Full Sail Real World Education in Winter Park, Fla., a facility
that teaches video game design. "You're selling to the parent, and part of
what you're selling is that it's going to be a wholesome experience."